

Warrior’s basic attributes
Strength |
Strength is related with the character’s physical attacks and their hit ratios. 1 point of strength=0.5 point of physical attack |
Constitution |
Constitution is related with the character’s health points, physical defence and health points recovery (repair). 1 point of constitution=10 health points+2 points of physical defence. |
Dexterity |
Dexterity is related with the character’s physical attacks, dodging ability and violent attack ratio. 1 point of dexterity=0. 25point of physical attack+ 0.05% violent attack ratio |
Intelligence |
Intelligence is related with the character’s magic attacks, MP and MP regeneration 1 INT =0.25magic attack+20 MP |
Perception |
Perception is related with the character’s magic attacks 1 point of perception=1 point of magic attack |
Luck |
Luck is related with the character’s violent attack and fortune point 1 point of luck=0.1% critical attack=1 fortune point |
Level |
Level mainly decides a player’s power, whether it is strong or weak |
Element |
Element mainly decides a character’s attack and defence |
Assassin’s basic attributes
Strength |
Strength is related with the character’s physical attacks and their hit ratios. 1 point of strength=0.5 point of physical attack |
Constitution |
Constitution is related with the character’s health points, physical defence and health points recovery (repair). 1 point of constitution=10 health points+2 points of physical defence. |
Dexterity |
Dexterity is related with the character’s physical attacks, dodging ability and violent attack ratio. 1 point of dexterity=0. 25point of physical attack+ 0.05% violent attack ratio |
Intelligence |
Intelligence is related with the character’s magic attacks, MP and MP regeneration 1 INT =0.25magic attack+20 MP |
Perception |
Perception is related with the character’s magic attacks 1 point of perception=1 point of magic attack |
Luck |
Luck is related with the character’s violent attack and fortune point 1 point of luck=0.1% critical attack=1 fortune point |
Level |
Level mainly decides a player’s power, whether it is strong or weak |
Element |
Element mainly decides a character’s attack and defence |
Wizard’s basic attributes
Strength |
Strength is related with the character’s physical attacks and their hit ratios. 1 point of strength=0.5 point of physical attack |
Constitution |
Constitution is related with the character’s health points, physical defence and health points recovery (repair). 1 point of constitution=10 health points+2 points of physical defence. |
Dexterity |
Dexterity is related with the character’s physical attacks, dodging ability and violent attack ratio. 1 point of dexterity=0. 25point of physical attack+ 0.05% violent attack ratio |
Intelligence |
Intelligence is related with the character’s magic attacks, MP and MP regeneration 1 INT =0.25magic attack+20 MP |
Perception |
Perception is related with the character’s magic attacks 1 point of perception=1 point of magic attack |
Luck |
Luck is related with the character’s violent attack and fortune point 1 point of luck=0.1% critical attack=1 fortune point |
Level |
Level mainly decides a player’s power, whether it is strong or weak |
Element |
Element mainly decides a character’s attack and defence |
Secondary attributes
Physical attacks |
Attacks of a physical nature |
Magic attacks |
Magic attacks, their strength is revealed by their different attributes |
Frost attacks |
Attacks of a magical nature with frost |
Flame attacks |
Attacks of a magical nature with flame |
Thunder attacks |
Attacks of a magical nature with thunder |
Venom attacks |
Attacks of a magical nature with Venom |
Physical defence |
Defence against physical attacks |
Frost resistance |
Resistance against frost attacks |
Flame resistance |
Resistance against flame attacks |
Thunder resistance |
Resistance against thunder attacks |
Venom resistance |
Resistance against venom attacks |
Attack speed |
Attack frequency, number of times of using a weapon within a certain period of time |
Dodging ability |
Ability of dodging physical attacks |
Witchcraft resistance |
Resistance against witchcraft, likelihood of not being bewitched (negative buffs) |
Accuracy |
Percentages of hitting the enemy during physical attacks |
Fortune |
Fortune is related to defence against critical attacks and contributes to success |
HP |
Health Point |
MP |
Magic Point |
HP regeneration |
Health Point repair speed |
MP regeneration |
Magic Point repair speed |
Deadly Blow |
Super attacks that can happen with physical and magic attacks |
Moving speed |
Speed at moving a certain distance |
Casting time |
Time required for casting a magic spell |
Left-hand damage |
80% of weapon attack |

















